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Madden 15 Patch #1 Notes

Madden 15 has been out for about 6 weeks and has finally received its first post launch update. From the past I don’t recall the updates being this far out. Very untypical of EA Sports to wait so long to address issues known before release. This update does seem to change some presentation but along with some defensive AI tuning. Hopefully the dropped picks ratio is decreased because of this. One of my most frustrating complaints of Madden this year. What are your thoughts on the update? The following are the patch notes for Madden 15 and the respected platform:

XBOX 360 AND PS3 CHANGES:
– Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
– Added the ability to button through the entire halftime presentation
– Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
– Tuned down QB accuracy for lower tiered QB’s, especially on passes under 10 yards
– Addressed issue where the formation name would not update during no huddle situations
– Improved line shifting functionality out of defensive camera
– Improved defensive adaptive AI
– Added QB signature passing styles
– Addressed issue where reading keys against the read option wasn’t working on All-Madden difficulty
– Added logic to prevent multiple ways of grieving during online games
– Improved logic in CFM when determining who the starting RT should be
– Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
– Addressed an exploit where users could put WR’s at the TE position on the depth chart inside of MUT
– General improvements to commentary logic
– Numerous stability improvements

XBOX ONE AND PS4 CHANGES:

– Fixed or enhanced multiple team uniforms
– Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
– Added a “Slim” Play Call option
– Added the ability to button through the entire halftime presentation
– Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
– Tuned down QB accuracy for lower tiered QB’s, especially on passes under 10 yards
– Addressed issue where the formation name would not update during no huddle situations
– Improved line shifting functionality out of defensive camera
– Defensive Play Call timer has been extended to 15 seconds
– Addressed issue where users only had 10 seconds to call a play vs. the AI
– Improved defensive adaptive AI
– Added QB signature passing styles
– Addressed issue where reading keys against the read option wasn’t working on All-Madden difficulty
– Added logic for receivers that prevents the wrong animation from triggering during catchable passes
– Added logic to prevent multiple ways of grieving during online games
– Improved logic in CFM when determining who the starting RT should be
– Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
– Addressed an exploit where users could put WR’s at the TE position on the depth chart inside of MUT
– General improvements to Madden Messenger
– General improvements to commentary logic
– Multiple CoachGlass improvements

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