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Medal of Honor Multiplayer Preview (PAX 2012)

Recently I had the pleasure from EA and Danger Close Studios to test out the Medal of Honor Warfighter Multiplayer. At first you would think that nothing can be different from this Multiplayer from a First Person Shooter. But immediately you will notice that your fire team is a very important and valuable aspect of the game, for the first time it feels like I don’t depends on all my teammates but that if me and my buddy do whats needed we can as a fire team be successful and be ranked fairly high in the final standings. You would think that you should work as a whole group, which normally this is true but as of now the only person you have contact with is your buddy. I personally think that for a certain distance you should be able to hear and communicate with another teammates for strategy purposes, especially for a mode like “Homerun” (MoH ‘Competitive’ Mode/One life), if your buddy dies or since it’s 5v5, one player would be a lone wolf and wouldn’t have any the benefits as the others.

Some of the modes are your basic area/flag controls, rush mode (You have so many lives to blow up a targets) and Hot spot (Random spots are selected for the next bomb target attack or defend). These are just some of the modes that you can play online with your friends. This brings a different feel to the game modes which should help keep thing from being to repetitive in the long run. The your fire team comes into play in all these modes and if you have a great fire teammate you are bound to have a great impact in the game and gives you a sense of more accomplishment.

The build I played had some amazing aspects in it. As always the sounds of guns in Medal of Honor are on point from your hearing perspective. Meaning the way your guns sounds when you fire it and the different sounds for each gun at different ranges and locations. This is something that’s very welcomed, especially for those that use headsets to play and can appropriate the details. This brings up maps, each map is unique and different but all seem to have the same idea, multiple routes in and out of spawns and objectives. This is great because you have options and to get spawned camp is very hard. Not saying impossible but most games give you one way in or out and that’s too easy.

The classes bring a different type of game style to accommodate to every player. Theirs Sniper, Assault, Demolition, Point Man and Spec Ops. Best thing is you don’t have a medic, why is that? Because your fire team buddy can heal you and resupply your ammo. This is great as you can try different combinations to see which ones actually benefit each others play style. My partner and I ended up being Point Man (Me) and Demolition (Him). My class is basically the guy that leads and is always rushing, because of this your ‘ability’ or perk is called “Heavy Hitters’, which are bullets with higher damage and piercing. This is helpful for those fights you accidentally rush up on and gives you the edge. The Demolition class gives you a ‘tank’ option that you put on your mask and have that extra armor, the only con is you slow down and turning isn’t ideal so if you do it best to be against a wall before you get flanked from behind. Snipers have a beacon scanner, assault has grande launcher, and Spec ops has a vision for about 2.5 seconds that lets you see enemies that are near. Honestly all the abilities are balanced. Only one I think gets left out is the assault as there ability doesn’t replenish. Which is understandable because of balance but if you don’t die for a while you don’t have the luxury like other classes to reuse your ability after some time.

Over all the experience was fresh, even playing “Homerun” made a welcomed debut as it gave teams something to compete about and always had those clutch 2v1 moments that would either end in your teammate dying or clutching the round with a flag capture or killing both guys off. The maps are all different and when reused for different modes it is only a section of the map giving you more of a different feel than just feeling like your playing on the same map repeatedly. The best part is that it seems that they learned from MoH in 2010 and made it better rather than completely ignoring what was wrong and have listened to what the community wants. Also, not having to depend on a whole team is great for those that don’t have a set team to play with.

Come October 23, 2012 you will want to be playing this game with your trusted fire team buddy.

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