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Latest Call of Duty: WWII updates now available, DLC trophies revealed

Ahead of next week’s DLC launch, Sledgehammer Games has released a host of new updates for Call of Duty: WWII.

First up is what’s dubbed as ‘The Resistance Community Event’ which starts by adding a new Resistance Division for all players, providing them with the ability to equip a Pistol Tactical knife combo as well as numerous abilities such as scrambling nearby enemy mini-maps. From today right up to February 27, Sledgehammer will also be hosting various activities. The first week (now live!) sees the introduction of the Prop Hunt mode as well as Double XP and Double Weapon XP. The next few weeks will feature Demolition 24/7, Gun Game, Bomb Most Pit and more opportunities to level up your Soldier, weapons and Divisions. Make sure to also pay a visit to the Quartermaster for a chance at earning new Supply Drop items!

The latest Title Update is now live on all platforms, delivering a range of changes, bug fixes and balancing tweaks. The update includes improvements to eliminate the dreaded spectator glitch, fixes for various map exploits, heath regen increase and custom emblem sharing to name a few. Keep reading below for the full list of changes!

Call of Duty: WWII’s first DLC pack, The Resistance, is due to land on PlayStation 4 next Tuesday. Alongside three new multiplayer maps and a new level for the War mode is a new Nazi Zombies chapter called The Darkest Shore. The DLC introduces 10 all-Zombies Trophies/Achievements which have now appeared on PSN. Check the list below or avoid for potential spoilers:

  • Own the Dog, Be the Fog – In The Darkest Shore, kill a Meuchler in the fog
  • Making History – In The Darkest Shore, escape from the island before the bombing starts
  • Severe Pommeling – In The Darkest Shore, kill 250 zombies with Barbarossa’s pommel in one match
  • Black Winds to Darker Lands – In The Darkest Shore, retrieve Barbarossa’s pommel
  • The Bakers Dozen Massacre – In The Darkest Shore, line up and kill 13 zombies with one Ripsaw shot
  • Going Up… – In The Darkest Shore, unlock the Ubersprengen
  • Still Lurking – In The Darkest Shore, find and shoot Dr. Straub
  • Always on Spine – In The Darkest Shore, rip out the spine of every Zombie type
  • I Got This – In The Darkest Shore, survive the initial beach rush without using any machine gun turrets
  • This Damn Island – In The Darkest Shore, explore the entire island

Here are the full patch notes for the latest Title Update as per Sledgehammer on Reddit:

 

MULTIPLAYER

Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Integrated spectator issue fix that went live on PC. The issue is network connection dependent, however this fix prioritizes model streaming order to eliminate the delay seen on initial start. We will continue to monitor on all platforms for any Phase 2 fixes needed.
  • Fixed issue with equipping scorestreaks upon spawning in after dying
  • Fixed issue where when player accepts invite to HQ, game crashes with a fatal error or lost host connection
  • Fixed game crash issue in Operation Neptune
  • Fixed various console performance/lag issues with low frame rate, teleporting, delayed hit markers, and hitching
  • Sped up health regeneration
  • Removed shell shock from friendly explosions
  • Fixed issue where scrolling causes game to crash
  • Improved map voting functionality
  • Fixed unlock Token issues with split screen
  • Fixed hard crash issues occurring mid-match
  • Fixed various functionality and disconnect issues due to host migration/inactivity
  • Fixed issue where player is stuck on launcher tier after simultaneously killing self and another player with Panzerschreck
  • Fixed issue where players were unable to connect and receiving error “Couldn’t connect to server because the data is incompatible.”
  • Fixed various split screen functionality issues

Maps

  • Fixed issue in Operation Griffin where buildable wall leading to Fuel Depot A is nonexistent after supposedly being built
  • Fixed various out of map exploits

Modes

  • Fixed issue where players were unable to win Gun Game by killing enemies with the throwing knife
  • Fixed rare issue where player loaded into an unbalanced 7v5 Gridiron match
  • Fixed issue in S&D where players are temporarily stuck after Planting the Bomb or executing a Fatal Melee
  • Fixed issue with Gridiron AI dropping ball and not playing to objective
  • Fixed issue in S&D and CTF where players were seeing incorrect Draw/Defeat messages

Party System/HQ

  • Fixed issue with invitees being “kicked for inactivity”
  • Fixed various Firing Range issues
  • Fixed issues with party members’ functionality loss results from leader’s actions
  • Fixed issue where players experience a hard crash when attempting to join HQ after a match
  • Fixed issues with party invites
  • Fixed various party system functionality issues

UI

  • Fixed split screen issue where first-time users see placeholder images/text after leaving first match and selecting HQ
  • Moved HQ from being the first default option
  • Fixed issue in Mail where false notifications were appearing
  • Fixed issue where weapon attachments were not appearing in AAR
  • Fixed issues with Payroll collection UI
  • Added message stating that using open NAT and network cable could improve UX
  • Fixed various UI issues with emblems
  • Other various UI fixes and improvements

Progression

  • Fixed issue where Infantry, Primed Basic Training, and Hunker Basic Training were not working as intended
  • Fixed Prestige exploit
  • Fixed issue with weapon stats failing to track properly

Orders, Contracts, Challenges

  • Fixed inconsistencies and issues with TDM and DOM Kill Contracts
  • Fixed issue where various Orders were not tracking properly
  • Fixed issue where various Orders were not completing properly
  • Fixed issue where players were not able to obtain certain Weekly Orders from Major Howard
  • Fixed issue where only Concussion Grenades were counting towards the “Get 5 kills on enemies affected by a tactical grenade” Order

Audio

  • Fixed issue where volume of some announcer VO lines in War Mode were louder than intended
  • Turned down foley footstep volume, as well as other players’ footstep volume
  • Fixed issue where players could hear enemies through voice chat during a match
  • Various SFX improvements

CoDCaster

  • Fixed issue where at start of game, not all arrows on map were placed at valid positions
  • Improved Sky Cam (Hammer Cam) functionality
  • Fixed issues with Display and Division settings menus
  • Various UI fixes and improvements
  • Improved scrolling functionality

Supply Drops

  • Fixed issue where opening a supply drop after purchasing kicks players back to the previous menu

RANKED PLAY

  • Fixed issue where stats were not accurately tracking on scoreboard
  • Fixed issue where when transitioning between menus during a match countdown, a loss was temporarily added to the player’s record
  • Fixed UI issues with rank icons
  • Combat records are not updated aside from Ranked Play stats when playing in Ranked Play games
  • Improved MMR logic
  • Improved consistency of Placement Matches to reflect actual wins/losses
  • Fixed party size and matchmaking exploits
  • Fixed issue where players lose MMR after completing a duo match
  • Fixed issue where MP Divisions were replaced with Ranked Play Divisions when players left Ranked matches
  • Fixed additional issues in Ranked Play with wins counting as losses
  • Fixed issue where Ranked Play stats were counting towards Global stats
  • Other various UI fixes and improvements

WEAPON AND SCORESTREAK FIXES/ADJUSTMENTS

  • Fixed functionality issues with Mortar Strike and Care Package
  • Fixed issue where the Capo Verde GPMG was showing the body for the Fiore Di Morte
  • Fixed issue where not all variants of the weapons that were tuned last week received the tuning changes
  • Fixed issue where user did not auto-switch to secondary melee weapon when primary ran out of ammo
  • Fixed issue where Akimbo pistol attachment was overriding weapon tuning
  • Fixed issue that allowed players to equip a Scorestreak without consuming it
  • Fixed issue where double reload happens on its own
  • Fixed Ice Pick UI and equipping issues
  • Fixed various reticle inconsistencies
  • Fixed Iron Sights and reticle inconsistencies/alignment on GPMG and SVT-40
  • Fixed issue with equipping Molotovs after using Fighter Pilot scorestreak
  • Fixed display issues with Trench Knife and its variants

ZOMBIES

  • Nerfed Camouflage so special meter drains faster
  • Nerfed the ammo multiplier of Fully Loaded in conjunction with buffing reserve ammo multiplier for all weapons, so the net total is nearly unchanged
  • Fixed issue where players were able to equip multiple scope attachments and multiple of the same attachment
  • Improved notifications for when players receive a supply drop
  • Fixed Prestige exploits
  • Fixed issue where players were unable to use base weapons without having to complete a Challenge or Collection
  • Fixed issue where mods were not properly applied in-game after selection
  • Fixed issues with Jack in the Box after respawning
  • Fixed countdown timer issues
  • Fixed issue where signing into split screen profile causes title to hang for up to two minutes
  • Various UI fixes and improvements
  • Various audio fixes and improvements
  • Fixed various map exploits
  • Fixed various party system issues

FEATURE UPDATES

  • Resistance Event items
  • Implemented custom emblem sharing

Boyle111

Hi there! I’m an editor here at ESG. Follow me on Twitter at @Boyle111 where you’ll mostly see my ramblings on Liverpool FC and the latest gaming news.

XBL: Boyle111 | PSN: Boyle_111

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