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‘Killzone: Shadow Fall’ Multiplayer Detailed – Part 1

If you’re getting the PS4 this holiday season chances are you’ve probably heard of Guerrilla’s next-gen entry into its long-running FPS franchise. It wowed people at the PS4 unveiling, and it recently had its multiplayer showcased for the first time. Now, more details on the PS4’s first major exclusive are starting to emerge starting with an official blog post on Killzone.com:

Player Mechanics

Most of the player mechanics available in the single-player campaign are now also available in multiplayer. This includes the cover system that allows you to snap in to/lean out of/vault over cover, as well as the sliding mechanic. In addition, the brutal melee system has been expanded with drop-down melees as seen in the single-player playthrough.

Weapons

Multiplayer features 22 different weapons, all of them unlocked from the get-go. Your ability to master the weapons is key, as each weapon has very different dynamics. For an in-depth look at the new weapons, read our “Guerrilla Armory” articles about the StA-55 Assault Rifle, the VC-15 shotgun pistol, the M55 assault rifle and the VC-30 shotgun. More weapon articles are coming to Killzone.com soon!

Attachments

There are 19 different weapon attachments in multiplayer, unlocked by completing specific challenges. You can use these to extend the functionality of your weapons in a variety ways, from enhanced scopes to new ammo types to secondary fire options. Adding attachments that complement your playing style can greatly enhance your combat effectiveness.

Classes & Abilities

There are three distinct classes and 12 unique special abilities in multiplayer. Each of the classes can be enhanced with up to two special abilities, allowing for some highly specialized playing styles. We’ll cover the three classes and their available abilities in more detail in the coming weeks, but we can already reveal that there will be a Placeable Spawn Beacon ability.

Custom Warzones

Warzones, with their trademark rotating mission modes, return to multiplayer with supercharged customization features. There are eight mission modes in total, four of which are new to Killzone. More importantly, you can customize these modes to your heart’s content and share your favorite settings with the rest of the community. We will regularly highlight popular and interesting community-created Warzones for you to try out.

Combat Honors

Combat Honors are temporary bonuses that can be activated by earning enough points during a round. These bonuses stay active for as long you continue play – when your play session ends, you lose your Combat Honors. Combat Honor bonuses range from an increase to movement speed to reduction in recoil.

Post-Launch Support

We aim to keep the post-launch multiplayer experience fresh through the frequent release of paid DLC expansion packs that offer new gameplay and customization features. At the same time, all DLC multiplayer maps will be released free of charge to prevent the player base from becoming fractured.

What are you most excited about for Shadow Fall‘s multiplayer? Has it influenced your decision on buying a PS4 at launch? Do you think it will be able to compete with juggernauts like Call of Duty: Ghosts and Battlefield 4?

The targeted 60fps lock for MP, customizable modes, and free maps really have me excited for this game. I’ve never been a huge fan of the past Killzone games (however Mercenaries is awesome!) but I have a feeling I’ll be putting some serious time into Shadow Fall when November rolls around. Here’s hoping it has a competitive presence too, PS4 really needs start off right when it comes to the competitive arena in my opinion.

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6 comments

  1. Psn Griim says:

    Game looks great. All I’m hoping for is it’s not another Killzone 3. We all know that was a mess. But by the looks of it; it looks amazing. Do I think it can compete with Call of Duty and Battlefield?

    If it has cinema/theater mode. Yes
    If it gets competitive support. Yes
    Killzone has always had a shot for being the best FPS. But after experiencing KZ3. It made me feel sick in a way. But this game looks gorgeous and it seems to run very smoothly.

    I’m unfortunately not getting a PS4 at launch, but when I do receive my console. This WILL be my first game on the next gen.

  2. Squidsticks says:

    It’s gonna be REALLY hard to split time between this and BF4. Nevertheless, I’m hoping for a massive competitive push with KZ:SF

  3. Jermain Jackson says:

    Yeah this game is sounding better and better. Drop down melee kills? Sweet. Jackson2Jermain

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