Titanfall 2 is in the works and will be released on multiple platforms. That’s according to IGN who caught up with Vince Zampella, CEO of Respawn Entertainment, ahead of the BAFTA Game Awards in London tonight.
News of a sequel for Titanfall being in development wouldn’t come as a surprise. The first game was generally well received and although it had some issues, there’s plenty of potential for it to expand from an original IP to a large franchise. This news comes a day after Titanfall celebrated its first birthday, with Microsoft commemorating the occasion with free DLC.
It’s worth pointing out that the game hasn’t ‘officially’ been announced. There’s no press release, title or release date, just a few interesting quotes from Zampella. Besides confirming that they’re working on a sequel, he also confirmed that the game will be released as a multiplatform title. No platforms are mentioned, but it will likely include Xbox One, PlayStation 4 and PC. The first title was exclusive to Xbox One but Respawn have come out numerous times and stated that it was purely a business decision and wouldn’t effect any prospective future titles in the series.
“I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It’ll be multiplatform. Platform for me comes to mind right away. Well, we needed that, though. We couldn’t do the game. If we could do it though? It would have been prohibitive to do that – we definitely made the right choices for the right reasons – but if you’re saying what would we have liked to have done? The opportunity to be multiplatform could have made it even more significant for us.
“I wouldn’t have done it differently [MP-only focus]. We set out to do it and it was one of our goals. I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many peoples’s hands as possible. We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn’t even see it because there was so much action happening around it. It’s tough, because if you hit people over the head with it it becomes intrusive, and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven’t figured it out yet.
“I think that’s a fantastic way to do it [free DLC such as Evolve]. I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it’s messy. Yeah. I don’t know we won’t do it again, I can’t say that for sure, but the idea would be to do something different.” – Vince Zampella, Respawn Entertainment CEO