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E3 Impressions: Unravel

Unravel was an interesting one from E3, a much smaller developer Coldwood Interactive really getting their first chance with a big publisher and the ability to publish a game that they truly believe in and want to produce versus the previous mostly contract work they were signed to do previously. Below is a brief summary on what Unravel is about.

During the game’s introduction, an old woman is seen looking out her window, before she adjusts a picture of a baby and picking up a ball of yarn. As she proceeds upstairs, a lone ball of yarn rolls out of shot. Yarny, an anthropomorphic creature made of red yarn, and the game’s protagonist, then walks into shot, and is visibly staring around in wonder of his environment. According to Sahlin, the yarn that makes up Yarny represents love, and that the character unravels as they travel away from what they love.

So yeah, it’s a bit of an odd one where an Anthropomorphic little dude made of yarn representing love. However, the story isn’t too strange and bring a bit of interest to it if anything to see what they can do with the story and how they can develop it.

But with Puzzle and Platformers, the unique mechanics to Unravel really bring it to life along with the art as well. As for the art, the game really is quite a great looker… amazing if anything. You’ll be playing around in the developers own backyard (almost literally) as we were told that a majority of the areas in the game are inspired around the areas around the game studio itself that is based in Umeå, in the northern part of Sweden, and in that case a place I would definitely want to visit as the backgrounds and well whole aesthetic of Unravel is beautiful.

The gameplay is also quite interesting as everywhere you walk you leave a piece of yourself, constant line of yarn will be coming from Yarny so that you are not only able to retrace your steps, but it will also somewhat limit you where you can go. You only have only so much yarn inside Yarny and will be needing to pick up more along the way by completing puzzles using Yarny and of course his yarn. Using his yarn will allow you to drop slowly from high heights, have the ability to perform long jumps by using yarn as a trampoline and, using it as a grappling hook almost.

Overall, Unravel was a fun and interesting new puzzle/platformer that I can’t possibly see being anything but successful at it’s current rate. Unravel will be releasing on PC, PlayStation 4 and, Xbox One with no release date set just yet. If you are interested in more information about Unravel, check out their official site HERE. and if there’s any questions about Unravel you think I can answer, make sure to ask!

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