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Destiny 2: Curse of Osiris First Impressions

On December 5, Bungie released the first DLC for Destiny 2, Curse of Osiris. So far after its release, it has been met with mixed reviews. Most of which are negative. The game has had a serious problem with a lack of endgame/replayability. The simplest way to put it is that there were no reasons to keep playing after reaching max level and beating all activities.

Curse of Osiris has been pretty underwhelming in most departments. The story was decent; there weren’t very many new locations visited and the main character of the expansion, Osiris, only appeared in cutscenes and as clones until the end of the game. A little more time with him would have done well for the story. And the story was only about a measly 3 hours long. However, I did get a feeling of excitement during the ending cutscene of the DLC. As Osiris walks away with his Ghost, Sagira, he calls her “little light,” which was what the Exo Stranger from Destiny 1 called your Ghost. This implies that there is some sort of connection between Osiris and the Exo Stranger.

The main problem with Curse of Osiris is the lack of endgame, much like the base game. After you finish the story missions, all that is left to do is collect all of the Lost Prophecy weapons. Those of which require long and boring grinding for each one. The ingredients to forge the weapons have extremely low drop rates and can only be received from certain sources. Adding to the boring grind, there is a major flaw in the Infinite Forest. This location was hyped up as having a large number of possibilities in the way the parts of the Forest were situated. After finishing all of the adventures, which take you into the Infinite Forest, I found that you can’t enter the Infinite Forest unless you are doing a mission. You can’t just go in there to explore and have fun which I’m sure most people, including me, were excited to do. Honestly, this game felt like a glorified update. With how little content there is, it should have just been a free update, not a $20 DLC.

I’ve supported the Destiny franchise since before Destiny 1 was ever released. I want to have faith that this game will get better but my hope has been degraded more and more with the release of Destiny 2 and Curse of Osiris. I will try to maintain my optimism for this game’s future, but at some point, I will have to give up if they don’t fix the fundamental problems of the game.

Zarek

Hiya, my name is Zarek DeGarmo. I am a 16-year-old high school student and a writer for ESG. You can find me on Twitter as @DJZarebear. For business inquiries: zarekdegarmo@hotmail.com.

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