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Splash Damage says Batman: Arkham Origins’ multiplayer isn’t tacked on

Some gamers have voiced concern over Batman: Arkham Origins’ multiplayer. The first two Arkham games were stellar without any online component and understandably some are worried the multiplayer will be forgettable or worse; detract from the singleplayer experience.

However, in an interview with OXM, creative director Alastair Cornish said that the team was aware of challenge they faced including this very skepticism:

It’s something that we bore in mind; there can often be cynicism in some quarters – not in others – about this. And I think the two things that are very important to stress there are – these are being developed in parallel, so the single player is being developed by Warner Bros. Montreal, with no kind of interference or distraction from Splash Damage, who have been purely creating the multiplayer component. It’s the same disc and it’s a component of the same product, but neither one has distracted or detracted from the other.And we’ve worked together to ensure consistency of tone, because they’re the same Arkhamverse and in the same fictional window. So that was the first thing – if it’s the same team doing both, then I think it’s a bit more understandable that people have reservations, to be like “well hold on, can’t those guys be making me more single player levels instead?” so it was important that there were two separate studios, both playing to their strengths.

And secondly, this isn’t a sort-of cynical, box-ticking exercise of some suit saying oh, this has to have multiplayer so let’s just bang some in there. It wasn’t that at all; it was a discussion about, what would the natural growth of the franchise be like? And it’s a really cool premise! That simple premise of, hold on, what would invisible predator be like if you were stalking other human players? And again, not just gang members but elite gang members.

So those kind of “what if” questions, the questions that we asked ourselves about how we could evolve that really strong pillar of the single player, just made sense and led to the fantastic asymmetrical gameplay that we’ve got now. And as, as I say, unique and distinct and worthwhile in itself. Because you’re right, no-one wanted it to feel like something that was tacked on or that took away from the single player at all, and I’m really happy that its developed the way that it is because that is absolutely not the case. It’s a distinct offering from a distinct studio.

Are you excited about Arkham Origins’ multiplayer? Does this alleviate any of your fears about it? Think the MP is unnecessary for the series? Share your thoughts in the comments below!

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