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[Rumor] List of Titanfall Weapon Mods (Attachments)

NeoGAF user RazorUK has gathered some more info from the beta build, this time with a full list of possible Titanfall weapon attachments, or better known as weapon mods in the Titanfall universe.

Here is the list of mods:

Iron Sights – Standard-Issue Sights
HCOG – 1.85x Zoom Holographic Gunsight
Holosight – 2.1x Zoom Holographic Gunsight
AOG – 2.4x Zoom Advanced Gunsight
4.5x Zoom Scope – Mid-range magnification scope
6x Zoom Scope – Long range magnification scope
Extended Magazine
Extended Clip
High-Capacity Drum
Extended Ammo Capacity
Leadwall – Disperses pellets over a larger area
Suppressor – Reduces noise and muzzle flash
Enhanced Targeting – Accelerates lock-on rate and increases range
Scatterfire – Increases rate of fire, decreases accuracy of R-97 Compact SMG
Stabilizer – Reduces sway when looking down scope
Match Trigger – Ignores fire rate limit
Starburst – Hemlok BF-R 5 round burst
Counterweight – Maintains higher accuracy while moving
Slammer – Increases rodeo damage
Burst Fire – Fires three rounds
Rapid Fire – Converts the weapon to a semi-automatic rocket launcher with a high rate of fire.
Accelerator – Rate of Fire increases while holding fire
Instant Shot – No build-up, but lower max damage
Capacitor – Deals increased damage, but must be charged to full
Mine Field – Converts the weapon to fire ballistic mines, which plant into the ground when fired, and then detonate using built-in proximity fuses.
Automatic Fire – Fires continually without releasing the trigger
Electric Rounds – Deals increased damage to shields
Explosive Rounds – Deals damage around the point of impact
Fast Reload – Reduces time to reload
Guided Targeting – Direct the flight of the Archer missile
High Density Explosive Rounds – Heavy, powerful explosive grenades
Hydraulic Launcher – Propel grenades further by holding down the trigger
Impact Fuse – Explodes on contact with any surface
Mortar Shots – Lobbing projectiles, larger explosion
Overcharge – Drains shield to accelerate charge
Powered Magnets – Increased magnetic range, reduced damage
Power Shot – Higher max damage, longer charge
Quick Shot – Higher max damage, longer charge
Sniper Assist – Scope displays information about target
Splitter – Lightning arcs to additional targets when it splits
Scatter Shot – Widens the cone of fire
Broadside – Narrows the cone of fire
Recoil Compensator – Reduces recoil while firing
Rolling Rounds – Grenades slide further
8X Zoom
10X Zoom
12X Zoom
Automatic Fire Burn Card – Rapid Fire Shotgun
Semi-Automatic – Fires 1 shot at a time
Splasher Rounds – Anti-Personnel Rounds
Stabilized Warhead – Increased precision, slower rate of fire
Tank Buster – Slower, more powerful missile. Explodes after short delay
Titanhammer Missile – Devastating anti-Titan Missile
Twin Slug – Holds two slugs per magazine, but fires them simultaneously
Match Trigger Burn Card – Ignores fire rate limit

What are your thoughts on this? Anything stand out?

Titanfall is an upcoming first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts as an exclusive for Microsoft Windows, Xbox One and Xbox 360. The game was officially announced as Respawn’s debut game at Microsoft’s E3 2013 press conference, and is scheduled for release on March 11, 2014.

 

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Gator

Founder of ESG. Currently Sr. Partnerships Manager at Elgato Gaming. Known for YT and influence in the gaming industry.

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