At Microsoft’s recent showcase event, the press received new details on Remedy Entertainment’s upcoming Quantum Break. The ambitious title has had a staggered promotion since it was initially revealed alongside the Xbox One nearly three years ago. After such a long wait the game looks like it’s finally heading towards the finish line as its April 5th launch on Xbox One and PC edges closer. Today some new details have been released, including a fresh batch of screenshots and three gameplay walkthrough videos from IGN which are close to an hour long.
In an interview with Game Informer, we’ve finally learned more about how the game blends gameplay with its episodic live-action elements. According to narrative designer Greg Louden, the live-action episodes (which will appear at the end of each act) aren’t installed with the game but will instead have to be streamed via an internet connection. Mainly this is to avoid filling up the hard drive as each episode will be tailored towards your actions in the game, meaning that there are around 40 different variants of the live-action show. Players on Xbox One will have the option to download the live-action content if they wish while the supported 4K resolution on PC makes the size on that platform much more substantial.
“We have 40 different variations of the show in total where basically your choices get to make it evolve and change whether it’s from a junction choice or we have these things called ‘Quantum Ripples’ which essentially unlocked sort of deleted scenes from the show Then combined with that, the show length can change based on your decisions because some episodes are longer as a result and some episodes are shorter. It basically evolves and that’s why we needed to stream it. I can’t give you an exact size, but it is big, so we wanted to create this high quality game experience and use all the disc space to maximize the visual effects qualities of the animations and all that stuff. So for us, it was kind of like a natural choice. Also, our desire to really make it change… I think if we only had one show, it probably would have fit, but we didn’t want to do that. We wanted to do this active experience where you negotiate the story and change it, so this was the only real solution to our problem. When we figured out how big the data was, we had to backpedal and think of some good solutions and this made sense.” – Greg Louden, Remedy Entertainment narrative designer
Check out the new screenshots below as well as the hour long gameplay videos from IGN.