Killzone: Shadow Fall – Scout class detailed

Killzone: Shadow Fall’s multiplayer features three distinct character classes: the Assault class, the Scout class and the Support class. Today Guerrilla gives us an expanded look at how the Scout class functions including its secondary abilities and weapons:

Recently we got a look at Shadow Fall’s Assault class which offers players a number of deadly offensive options. However players looking for a more subtle, stealthy approach may be more interested in the Scout class. Scout players excel at being the ultimate predators. They can perform long-distance takedowns and swift, efficient kills, Scout players are typically difficult to identify until it’s already too late for their victims. Their stealth capabilities are further enhanced by the Cloak ability, which renders them all but invisible at a distance when activated. However due to the new phase-shifting tech used for the Cloak ability, only a combat knife can be carried when activated as larger weapons will disrupt the effect.

In addition to the primary Cloak ability, Assault players can choose one of three secondary abilities:

  • Tactical Echo
    The Tactical Echo ability lets Scout players send out a radar pulse that temporarily highlights all enemy troops and automata within range – even other Scouts using the Cloak ability. This information is then relayed to allied HUDs and radars.
  • Emergency Teleport
    Based on the same technology that lets Spawn Beacons to teleport troops into battle, the Emergency Teleport ability allows Scout players to teleport to a random part of the map when they run into trouble. However, the teleportation device has a lengthy recharge time.
  • Stun Drone
    The Stun Drone ability deploys a flying combat drone that waits in an area until it
    detects an enemy nearby. When attacking, it flies directly at the enemy and detonates an E-Pulse that temporarily blinds and stuns them.

While Scout players are certainly capable of operating as lone wolves, truly effective Scouts will know when to use their abilities for the benefit of the team. The Tactical Echo ability in particular gives a tremendous advantage in combat, especially in situations where the opposing team is firmly entrenched or has several Scout players of its own.

This Scout class will likely be the go-to for snipers and stealthy players, I can’t wait to see how it plays.

One thing I’m very happy to see about this class in particular is the fact that the cloaking ability appears to be severely nerfed compared to how it behaved in previous Killzone multiplayers. Gone are the days of endless snipers camping with the freedom to shoot weapons while cloaked. Limiting Scout’s to only their knife should place greater emphasis on using the ability more tactically and to benefit strategic movement rather than being an overpowered crutch.

The Tactical Echo will hopefully encourage Scouts to move around and help their team you know, scout out enemy positions. Borrowing a page from Uncharted 3’s smoke bomb is the Emergency Teleport, I’m very interested in how it works (Random location? Away from danger? Back to base?). The stun drone sounds perfect for setting traps and executing enemies from a distance. The variety in the two classes we’ve seen so far is great, looking forward to seeing what the Support class offers!

Like what you see with the Scoutclass? Think this will be your main pick? Share your thoughts below in the comments!


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