Rockstar certainly has a sense of humor, especially when it comes to Grand Theft Auto. If you want a good laugh go spend some time on just-launched website for GTA V’s parody social network “Lifeinvader”. Given how accustomed we are to the likes of Facebook and Twitter, it’s quite amusing to browse around the “fake” pages which are populated by GTA V businesses, products, and people. “Liking” is called “Stalking” one of the site’s taglines is “CREATE FRIENDS TODAY”.
But while Lifeinvader isn’t real, the site actually works a bit. You can “Stalk” businesses that promise you in-game rewards, and you can login with your Rockstar Social Club (their actual social network) info which will then post to your SC feed. You can even share Lifeinvader posts on Facebook which just may be a further extension of the laughs to be had. Social network-ception? Try not to think about it.
Check it out for yourself: http://www.lifeinvader.com
Switching gears, Rockstar North’s president Leslie Benzies shared new info on the multiplayer component to GTA V (named Grand Theft Auto Online). Specifically, the ease at which players can create content:
We want to give players the opportunity to create anything that we can create within the team and for it to be as easy as sending a text message. I think we’ve managed that with the editors. Now anyone can have their own races or deathmatches spread amongst the world of Grand Theft Auto Online players within minutes. The race and deathmatch creators are the simplest and will be available first. We’ll then release more variations to allow any type of mission to be made.
We want people to understand the game before they go off and create. You only have to be a few ranks to be able to start, so you should be there within an hour of play.
Benzies then went on to explain the process of creating races and deathmatch arenas, which has been:
- Select vehicle type (bikes, cars, trucks, etc) and race type (Normal, GTA Race, Rally mode)
- Then pick the weather, radio station, police interference, and turn ambient cars on or off
- Next, pick your checkpoints and test the race
- Finally, publish the race and send it to friends
- Set the game type, default kills, and the time of the match
- Place spawn points and weapons
- Place extra vehicles and props as obstacles or setpieces
- Test, and publish
User-generated content seems to be a growing trend (as seen recently with Killzone: Shadow Fall) and it’s absolutely a welcome one. Giving players the tools to be creative in meaningful ways such as this greatly extends the life of games and builds communities unlike anything else.
Are you excited for this [Halo] Forge-esque creation aspect of GTA V multiplayer? Do you have any ideas for cool gametypes you’ll be making? Share your thoughts below in the comments!