Could the sequel to Dishonored have multiplayer? Raphael Colantonio, Arkane’s co-creative director, believes multiplayer could be implemented in some form on next gen systems, but not in the traditional sense.
Colantonio said in a interview with Rock, Paper, Shotgun that, “The next generation is mostly going to be all about memory.” “More memory means more entities, more density, more AI with more variations in their animations, bigger levels with less loading”.
“But the values we hold will remain the same. It’s all about interactivity and choices, consequences to your choices, many ways to do things, exploration, verticality, and all kinds of player tools. The more kinds of tools we can give to the player in a very simulated environment, the better the experience is.”
When asked about the possibility of multiplayer Colantonio said, “We might be interested by multiplayer. And this would not necessarily be the traditional multiplayer approach. But primarily, we are storytellers. That’s the part we like. So as long as multiplayer does not go against that” (we’re interested).
“But yes, generally we’re more into single-player. Someone playing at their own pace, which is another thing that goes against multiplayer values. In multiplayer, there’s a group, so everyone has to worry about going forward or being shot at. But we’re also keeping an eye out for ways to do multiplayer the right way.”
While a sequel to Dishonored has yet to be officially announced we have pretty good confirmation there will be. Bethesda told Destructoid, “Dishonored is far exceeding our sales expectations” and that “We clearly have a new franchise.”
Colantonio did not say what he was working on at the moment just that it’s “definitely going to be a similar type of game. Choices, multiple objectives, branching paths, and things like that. Those are our core values and they will stay that way.”